封装CoreGraphics的API简化绘图操作
效果
说明
1. 将CoreGraphics的API接口抽象为对象,让绘图变得简单易懂
2. 简化常用的绘制操作
3. 源码长期更新
源码
//// CGContextObject.h// DrawRect//// Created by YouXianMing on 15/7/2.// Copyright (c) 2015年 YouXianMing. All rights reserved.//#import#import #import "RGBColor.h"#import "GradientColor.h"@class CGContextObject;typedef void(^CGContextObjectDrawBlock_t)(CGContextObject *contextObject);@interface CGContextObject : NSObject/** * 操作句柄 */@property (nonatomic) CGContextRef context;/** * 线头样式 */@property (nonatomic) CGLineCap lineCap;/** * 线条宽度 */@property (nonatomic) CGFloat lineWidth;/** * 线条颜色 */@property (nonatomic, strong) RGBColor *strokeColor;/** * 填充颜色 */@property (nonatomic, strong) RGBColor *fillColor;/** * 由context进行初始化 * * @param context 绘制句柄 * * @return 绘制对象 */- (instancetype)initWithCGContext:(CGContextRef)context;#pragma mark - 绘制操作流程/** * 开始path */- (void)beginPath;/** * 关闭path */- (void)closePath;/** * 线条绘制 */- (void)strokePath;/** * 填充绘制 */- (void)fillPath;/** * 线条绘制 + 填充绘制 */- (void)strokeAndFillPath;/** * 绘制线条用block (beginPath + closePath + 你绘制的代码 + strokePath) * * @param block 绘制用block */- (void)drawStrokeBlock:(CGContextObjectDrawBlock_t)block;/** * 填充区域用block (beginPath + closePath + 你绘制的代码 + fillPath) * * @param block 填充用block */- (void)drawFillBlock:(CGContextObjectDrawBlock_t)block;/** * 绘制加填充 * * @param block 绘制加填充用block */- (void)drawStrokeAndFillBlock:(CGContextObjectDrawBlock_t)block;/** * 绘制线条用block (beginPath + closePath + 你绘制的代码 + strokePath) * * @param block 绘制用block * @param closePath 是否关闭曲线 */- (void)drawStrokeBlock:(CGContextObjectDrawBlock_t)block closePath:(BOOL)closePath;/** * 填充区域用block (beginPath + closePath + 你绘制的代码 + fillPath) * * @param block 绘制用block * @param closePath 是否关闭曲线 */- (void)drawFillBlock:(CGContextObjectDrawBlock_t)block closePath:(BOOL)closePath;/** * 绘制加填充 * * @param block 绘制用block * @param closePath 是否关闭曲线 */- (void)drawStrokeAndFillBlock:(CGContextObjectDrawBlock_t)block closePath:(BOOL)closePath;#pragma mark - 绘制图片API- (void)drawImage:(UIImage *)image atPoint:(CGPoint)point;- (void)drawImage:(UIImage *)image atPoint:(CGPoint)point blendMode:(CGBlendMode)blendMode alpha:(CGFloat)alpha;- (void)drawImage:(UIImage *)image inRect:(CGRect)rect;- (void)drawImage:(UIImage *)image inRect:(CGRect)rect blendMode:(CGBlendMode)blendMode alpha:(CGFloat)alpha;- (void)drawImage:(UIImage *)image asPatternInRect:(CGRect)rect;#pragma mark - 保存操作/** * 将当前设置存取到栈区中(入栈操作) */- (void)saveStateToStack;/** * 从栈区中取出之前保存的设置(出栈操作) */- (void)restoreStateFromStack;#pragma mark - 图形绘制API/** * 移动到起始点 * * @param point 起始点 */- (void)moveToStartPoint:(CGPoint)point;/** * 添加一个点(与上一个点直线相连) * * @param point 点 */- (void)addLineToPoint:(CGPoint)point;/** * 添加二次贝塞尔曲线 * * @param point 结束点 * @param pointOne 控制点1 * @param pointTwo 控制点2 */- (void)addCurveToPoint:(CGPoint)point controlPointOne:(CGPoint)pointOne controlPointTwo:(CGPoint)pointTwo;/** * 添加一次贝塞尔曲线 * * @param point 结束点 * @param controlPoint 控制点 */- (void)addQuadCurveToPoint:(CGPoint)point controlPoint:(CGPoint)controlPoint;/** * 在指定的区域填充彩色的矩形(此为直接绘制) * * @param rect 指定的区域 * @param gradientColor 渐变色对象 */- (void)drawLinearGradientAtClipToRect:(CGRect)rect gradientColor:(GradientColor *)gradientColor;#pragma mark - /** * 添加一个矩形 * * @param rect */- (void)addRect:(CGRect)rect;/** * 在给定的矩形中绘制椭圆 * * @param rect */- (void)addEllipseInRect:(CGRect)rect;/** * 将string绘制在指定的点上 * * @param string 字符串 * @param point 点 * @param attributes 富文本设置(可以为空) */- (void)drawString:(NSString *)string atPoint:(CGPoint)point withAttributes:(NSDictionary *)attributes;/** * 将string绘制在制定的区域 * * @param string 字符串 * @param rect 区域 * @param attributes 富文本设置(可以为空) */- (void)drawString:(NSString *)string inRect:(CGRect)rect withAttributes:(NSDictionary *)attributes;/** * 将富文本绘制在制定的点上 * * @param string 富文本 * @param point 点 */- (void)drawAttributedString:(NSAttributedString *)string atPoint:(CGPoint)point;/** * 将富文本绘制在制定的矩形中 * * @param string 富文本 * @param rect 矩形 */- (void)drawAttributedString:(NSAttributedString *)string inRect:(CGRect)rect;@end
//// CGContextObject.m// DrawRect//// Created by YouXianMing on 15/7/2.// Copyright (c) 2015年 YouXianMing. All rights reserved.//#import "CGContextObject.h"@interface CGContextObject ()@end@implementation CGContextObject- (instancetype)initWithCGContext:(CGContextRef)context { self = [super init]; if (self) { self.context = context; } return self;}- (void)moveToStartPoint:(CGPoint)point { if (_context) { CGContextMoveToPoint(_context, point.x, point.y); }}- (void)addLineToPoint:(CGPoint)point { if (_context) { CGContextAddLineToPoint(_context, point.x, point.y); }}- (void)addCurveToPoint:(CGPoint)point controlPointOne:(CGPoint)pointOne controlPointTwo:(CGPoint)pointTwo { if (_context) { CGContextAddCurveToPoint(_context, pointOne.x, pointOne.y, pointTwo.x, pointTwo.y, point.x, point.y); }}- (void)addQuadCurveToPoint:(CGPoint)point controlPoint:(CGPoint)controlPoint { if (_context) { CGContextAddQuadCurveToPoint(_context, controlPoint.x, controlPoint.y, point.x, point.y); }}- (void)drawLinearGradientAtClipToRect:(CGRect)rect gradientColor:(GradientColor *)gradientColor { [self saveStateToStack]; if (_context) { CGContextClipToRect(_context, rect); CGContextDrawLinearGradient(_context, gradientColor.gradientRef, gradientColor.gradientStartPoint, gradientColor.gradientEndPoint, kCGGradientDrawsBeforeStartLocation); } [self restoreStateFromStack];}- (void)addRect:(CGRect)rect { if (_context) { CGContextAddRect(_context, rect); }}- (void)addEllipseInRect:(CGRect)rect { if (_context) { CGContextAddEllipseInRect(_context, rect); }}- (void)drawString:(NSString *)string atPoint:(CGPoint)point withAttributes:(NSDictionary *)attributes { [string drawAtPoint:point withAttributes:attributes];}- (void)drawString:(NSString *)string inRect:(CGRect)rect withAttributes:(NSDictionary *)attributes { [string drawInRect:rect withAttributes:attributes];}- (void)drawAttributedString:(NSAttributedString *)string atPoint:(CGPoint)point { [string drawAtPoint:point];}- (void)drawAttributedString:(NSAttributedString *)string inRect:(CGRect)rect { [string drawInRect:rect];}- (void)beginPath { if (_context) { CGContextBeginPath(_context); }}- (void)closePath { if (_context) { CGContextClosePath(_context); }}- (void)strokePath { if (_context) { CGContextStrokePath(_context); }}- (void)fillPath { if (_context) { CGContextFillPath(_context); }}- (void)strokeAndFillPath { if (_context) { CGContextDrawPath(_context, kCGPathFillStroke); }}- (void)drawStrokeBlock:(CGContextObjectDrawBlock_t)block { [self beginPath]; __weak CGContextObject *weakSelf = self; block(weakSelf); [self closePath]; [self strokePath];}- (void)drawFillBlock:(CGContextObjectDrawBlock_t)block { [self beginPath]; __weak CGContextObject *weakSelf = self; block(weakSelf); [self closePath]; [self fillPath];}- (void)drawStrokeAndFillBlock:(CGContextObjectDrawBlock_t)block { [self beginPath]; __weak CGContextObject *weakSelf = self; block(weakSelf); [self closePath]; [self strokeAndFillPath];}- (void)drawStrokeBlock:(CGContextObjectDrawBlock_t)block closePath:(BOOL)closePath { [self beginPath]; __weak CGContextObject *weakSelf = self; block(weakSelf); if (closePath) { [self closePath]; } [self strokePath];}- (void)drawFillBlock:(CGContextObjectDrawBlock_t)block closePath:(BOOL)closePath { [self beginPath]; __weak CGContextObject *weakSelf = self; block(weakSelf); if (closePath) { [self closePath]; } [self fillPath];}- (void)drawStrokeAndFillBlock:(CGContextObjectDrawBlock_t)block closePath:(BOOL)closePath { [self beginPath]; __weak CGContextObject *weakSelf = self; block(weakSelf); if (closePath) { [self closePath]; } [self strokeAndFillPath];}- (void)drawImage:(UIImage *)image atPoint:(CGPoint)point { [image drawAtPoint:point];}- (void)drawImage:(UIImage *)image atPoint:(CGPoint)point blendMode:(CGBlendMode)blendMode alpha:(CGFloat)alpha { [image drawAtPoint:point blendMode:blendMode alpha:alpha];}- (void)drawImage:(UIImage *)image inRect:(CGRect)rect { [image drawInRect:rect];}- (void)drawImage:(UIImage *)image inRect:(CGRect)rect blendMode:(CGBlendMode)blendMode alpha:(CGFloat)alpha { [image drawInRect:rect blendMode:blendMode alpha:alpha];}- (void)drawImage:(UIImage *)image asPatternInRect:(CGRect)rect { [image drawAsPatternInRect:rect];}- (void)saveStateToStack { if (_context) { CGContextSaveGState(_context); }}- (void)restoreStateFromStack { if (_context) { CGContextRestoreGState(_context); }}#pragma mark - 重写setter,getter方法@synthesize strokeColor = _strokeColor;- (void)setStrokeColor:(RGBColor *)strokeColor { if (_context) { _strokeColor = strokeColor; CGContextSetRGBStrokeColor(_context, strokeColor.red, strokeColor.green, strokeColor.blue, strokeColor.alpha); }}- (RGBColor *)strokeColor { return _strokeColor;}@synthesize fillColor = _fillColor;- (void)setFillColor:(RGBColor *)fillColor { if (_context) { _fillColor = fillColor; CGContextSetRGBFillColor(_context, fillColor.red, fillColor.green, fillColor.blue, fillColor.alpha); }}- (RGBColor *)fillColor { return _fillColor;}@synthesize lineWidth = _lineWidth;- (void)setLineWidth:(CGFloat)lineWidth { if (_context) { _lineWidth = lineWidth; CGContextSetLineWidth(_context, lineWidth); }}- (CGFloat)lineWidth { return _lineWidth;}@synthesize lineCap = _lineCap;- (void)setLineCap:(CGLineCap)lineCap { if (_context) { _lineCap = lineCap; CGContextSetLineCap(_context, lineCap); } }- (CGLineCap)lineCap { return _lineCap;}@end
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